Hey everyone, if you’re diving into Duet Night Abyss—that slick hybrid action RPG from Pan Studio under Hero Games—you know it’s a breath of fresh air. Launched globally on October 28, 2025, this game’s got exhilarating 3D combat, a killer dual narrative, and a progression system that flips the gacha script on its head. Everything’s farmable: characters, weapons, and Demon Wedges—no RNG walls or stamina nonsense holding you back. Cosmetics are the only paywall, which is why folks are calling it “anime Warframe meets dark fantasy.”
If you’re scraping by on Luna Momentos (skill upgrades), Carmine Globules (Demon Wedge must-haves), and Coins (your all-purpose upgrade fuel), I’ve got the spot that’ll change your grind forever: Chase Bounty Commissions. These high-octane, multi-phase Bounty activities crush dedicated farms like Escort (Globules), Defense (Momentos), and even coin-gobbling Mystic Maze—especially once you optimize.

I’ve sunk hours into testing this (and chatted with the community on Reddit and Discord), and trust me, it’s not hype—it’s math. In this beefy 2000+ word guide, we’ll crunch numbers, share god-tier builds, map out solo and co-op routes, drop pro tips, and show why Chase is your fast track to endgame. Solo grinder? Squad hunter? This’ll supercharge you either way. Let’s jump in!
Why Chase Bounty Commissions Rule the Farm Game: The Numbers Don’t Lie
Chase Bounties are weekly-limited gems tucked in the Bounty tab of your Combat menu (unlock after “A Bouquet for a Maiden” in Noctoyager Act 1). Talk to Snow in Sanctuary or hit the Commissions Board in Asphodel, Icelake—you get three reward claims per week. They spit out Demon Wedge blueprints plus massive hauls of Luna Momentos, Carmine Globules, and Coins. The killer edge? Multi-resource madness. One run bags all three currencies at once, unlike single-target grinds.
I pulled these rates from real runs (no manuals for a fair shake—loading included, post-chest wait excluded). Community speedrunners on Reddit are hitting even tighter times with maps of the tilesets.
| Activity | Avg. Clear Time | Luna Momentos/Hr | Carmine Globules/Hr | Coins/Hr | Notes |
|---|---|---|---|---|---|
| Chase (Solo Lv70) | 6:30-7:00 min | 1,200+ | 900+ | 80k+ | Balanced beast; skill-scaling king |
| Chase (Group Lv70) | 4:38-5:30 min | 1,800+ | 1,400+ | 120k+ | 2-4 players; Lv80 multiplier incoming |
| Escort | ~2:00 min + 5 s wait | 400 | 1,200 | 50k | Globule champ, but one-trick pony |
| Defense | ~4:00 min | 1,500 | 600 | 60k | Memento machine |
| Mystic Maze (15 min est.) | 15:00 min | 800 | 500 | 200k | Coin lord; weekly for wedges, not daily |
| 3-Hour Split (Esc+Def+MM) | 3 hours | 3,700 | 3,300 | 310k | Chase solo smokes this in 3 hours! |
Big takeaway: Solo Chase already matches or beats splitting time across those farms over three hours. Groups? They obliterate them. Push to Lv80 with i6 (Intron 6) teams, and rewards explode—this farm’s just getting started.
Skip manuals here; save ’em for XP/weapon ascensions or pain farms like Creeping Tendrils. Pro move: Stack with daily Standard Commissions (Expulsion for wedges) and weekly Mystic Maze (Twilight Threads for the shop). I’ve been outpacing crafting cooldowns on Repulsive Crystals—nonstop upgrades!

Top Characters & Builds to Dominate Chase
Chase screams for mobility, AoE shred, and boss nukes. Load up piercing movement tech like polearms/scythes with piercing ascent. S-tier picks from tier lists and my runs:
- Lynn (Pyro DPS, S-Tier Farm Queen): Absolute monster. Greatsword/dual pistols for swaps; her Ult bursts bosses like butter.
- Demon Wedges: Typhen’s Prime Serenity (Skill DMG), Gold refines for ATK% + Pyro DMG.
- Weapons: Blue Current Pulse (melee zip), Continent Weapon w/ Piercing Ascent—her signature shines.
- Why her? Mobility on steroids; she farms her own i6 easily. Pair with Pyro allies like Hellfire for buffs.
- Psyche (Anemo DPS, S-Tier): Signature scythe for piercing god-mode. Illusions = endless AoE.
- Wedges: Skill DMG; Anemo Bonus.
- Weapons: Slot Scythe (movement only).
- Team: Psyche main + Protagonist + Truffle & Filbert (buff city).
- Lady Nifle (Polearm Speed Demon): Traversal beast; single-target laser.
- Wedges: Weapon DMG + polearm synergy.
- Rhythm (Electro DPS): Katana/Assault Rifle speedruns waves.
- Wedges: Skill DMG + Electro Bonus.
- Rebecca (Hydro, A-Tier Co-op): Grenade AoE for mobs. Invest heavily for elites; skip solo unless stacked.
Geniemon Buddies: Bro Boxie (2x loot—farm him ASAP!), Truffle & Filbert (team buffs). Build Order: Max Solars (speed), ascend weapons to 80, and manage Tolerance for Gold Wedges—no bricking slots!
Solo Chase: Hit 6:30 WRs with These Routes
Two tilesets: Elevator (go-to—landmarks rock) vs. No-Elevator. No rerolling; loads kill time. Reddit maps are gold for Phase 1.
Phases:
- Boss Rush: Skip the bar fill—bosses spawn on sight! Ditch boxes/mobs; dash in. Saves 3-4 mins flat.
- Elevator Route: Spawn → Right (gold room) → Split → Boss 1 (left shaft) → Boss 2 (upper platforms) → Phase 2 door.
- Piercing dashes and wall-runs = shortcuts galore.
- Plates (Phase 2): Capture fast; auto-progress. Hang central.
- Chest Defense (Phase 3): Mob kills drop keys (RNG, but spawn kills help). Elites = sure keys + chest bombs.
- Strat: Main room camp. Weak? Body-block elites (front-block, no strafe). Goal: Instant deletes.
- RNG Fix: Speed = more runs.
Solo Tips:
- Ditch manuals—save for ascensions.
- Loads count; pre-cache.
- 15-20 runs/hr = 10k+ globules/day easy.
Co-op Chase: Squad Up for Sub-5 Min Blazes
2-4 players; 4-man is the fastest, with 3 close behind. Servers? Laggy (rubberband, slow piercing)—wire up, coordinate via Discord. Matchmaking’s iffy; communities rule.
4-Player Roles:
- 2 Boss Hunters: Lynn/Psyche—mobility/DPS gods. Split bosses.
- Primary Rusher: Phase 2 door rush.
- Support Rusher: Backup, then plates.
Route:
- Hunters nuke bosses → Rushers snag Plate 1.
- Hunters rotate → Pairs Plates 2-4.
- Primary → Chest; the rest follow.
- Chest Crew:
- Camper (Lynn): AoE shield the chest.
- Side Killer: Right door spawn-camp (key flood).
- 2 Floaters: Elite hunt (keys!), pickups.
3/2-Player: Hunters multitask; +30s duo. Patches will drop loads—sub-4 mins soon.
Advanced Tips: Squeeze Every Drop & Future-Proof
- Weekly Cap: Lv70 first; i6 for Lv80.
- Loops: Chase → Crystals → Gold Wedges → Faster clears.
- AFK Alts: Defense/Expulsion passives.
- Events: Double loot w/ Boxie, Trial EXP.
- Pitfalls: No trash clears pre-boss. Movement > all.
- Manuals: Mediation/Knocker for ASC/XP. Chase owns cores.
Players are crafting non-stop—I’ve got globules spilling over!
Wrap-Up: Chase Your Power Spike
Chase Bounty isn’t a farm; it’s progression hacked. Solo for chill, co-op for speed. Skill = power in this no-gacha world. Hit the official Discord (discord.gg/CuYCcPhKfA) or the unofficial one for squads. Farm smart, build vicious, unravel Atlasia.
Got Qs? Comment below. Helix overlaps—catch you in the Abyss!

