Alchemy Factory Early Game Guide (Steam EA 2025): From Zero to Healing Potions & Auto Cashier – Full Episode 1 Breakdown

Hey everyone, Divu here! If you’ve been looking for a fresh automation game with a cozy medieval twist, Alchemy Factory just hit Steam Early Access on December 12, 2025, and it’s already hooked me hard. No massive planetary factories—just tight, vertical plots, voxel-style builds, and a satisfying progression from manual grinding to fully automated potion production.

In this guide (based on my Episode 1 playthrough), I walk you through the early game step-by-step: smashing main quests, optimizing ratios for wood, gears, mortars, linen rope, and iron, unlocking Healing Potions, and finally getting the game-changing Auto Cashier. Whether you’re new to automation games or just starting Alchemy Factory, this guide will help you get from an empty shop to Level 3 smoothly.

Quick Game Stats (Dec 21, 2025 Patch)

  • Release Date: December 12, 2025 (Steam Early Access)
  • Price: $16.19 (10% launch discount until Dec 25)
  • Reviews: 93% positive (450+ reviews)
  • Current Players: ~6k peak
  • Demo: Free on Steam – highly recommended!
  • Subreddit: r/AlchemyFactory (tons of tips, blueprints, and community builds)

Episode 1 Goals: Main Quests & Key Unlocks

Here’s what we’re aiming for in the first episode:

Quest LevelMain Quest GoalKey Reward
Level 120 Large Wooden GearsFlax seeds
Level 2Linen RopeIron Ore + Sage seeds
Level 3100 Healing PotionsRed Currants, Portal Sigil, Auto Cashier

Side Quests: Carpenter (Planks), Random (Gears, Mortars, Nails) – great for extra cash.

Pro Tip: Manual stocking is painful at first, but once you unlock catapults and hoppers, everything becomes automated and beautiful.

Early Upgrade Priority (First 5 Points)

  1. Money Generation Lv2 – Buy materials faster
  2. Fuel Efficiency Lv2 – Essential for charcoal loops
  3. Belt Speed Lv1 – Keeps ratios stable
    Avoid Production Speed early—it breaks ratios until you’re more advanced.

Blueprint #1: Wood → Planks → Gears (Level 1 – 60/min Line)

Starting Materials: Buy logs from the merchant. Research Table Saw, Box, Grinder, Belt (100g each, 5s).

Chain & Ratios (Belt speed = 60/min):

  • Table Saw ×2 → Planks (30/min each)
  • Grinder ×1 → Large Gears (10/min)
  • Assembler ×3 → Small Gears (5 → 15/min each)

Build Steps:

  1. Place two tables side-by-side.
  2. Logs → Table Saws (position 1) → Belts (position 2, rotate with T).
  3. Split planks: 50% to storage box, 50% to Grinder → Assemblers → Boxes.
  4. Collect 20 Large Gears for the quest → Level 1 complete!

Sales Tip: Don’t sell large gears—turn them into small gears for better profit (5g → 24g value).

Blueprint #2: Stone → Mortars (Level 2 Money Printer – 20/min)

Materials: Buy stone (expensive but profitable). Research Stone Crusher and Mortar recipe.

Chain:

  • Stone Crusher → Limestone (20/min)
  • Processor → Mortars

Ratios:

  • Crusher ×2 → 40 stone/min
  • Processor ×2 → Mortars (split to boxes)

Build: Place on a table with storage boxes. Sell mortars (stack 6 per shelf). This is your early-game cash cow—funds everything else.

Seed Plots: Build 4 plots (8 stone each). Plant flax seeds → manual harvest after 6:40.

Blueprint #3: Flax → Linen Rope (Level 2 Quest – 20/min)

Chain:

  • Flax → Grinder → Fiber (20/min)
  • Processor → Linen Thread (20/min)
  • Processor ×2 → Rope (10/min each)

Ratios: Perfect match for belt speed—1:1:2 ratio.

Build: Move to a dedicated table. Bulk stack leftovers. Complete the quest → unlock Level 3 (iron ore + sage seeds).

Blueprint #4: Iron Ingots → Nails & Hoppers (Fuel Fix)

Chain:

  • Furnace (planks fuel) + Smelter → Iron Ingots (10/min)
  • Assembler ×2 → Nails (5 ingots → 15 nails)

Fuel Tip: Planks burn twice as long as wood. Fuel Efficiency Lv2 is mandatory for self-sustaining loops.

Hoppers: Unlock with nails—perfect for catching catapult throws from windows.

Blueprint #5: Healing Potions (Level 3 Unlock – Vertical Build)

Materials: Plant 4 flax + 2 sage plots (1:40 grow time).
Chain:

  • Grinder → Powder/Fiber
  • Assembler → Healing Potions (10/min per assembler)

Ratios (Vertical with Lab Stands):

  • Grinder ×6 (3 flax + 3 sage)
  • Assembler ×2

Build:

  1. Ground level: Plots → Boxes → Belts.
  2. Table level: Lab Stands for vertical stacking.
  3. Use conveyor lifts (T-drag up/down) and catapults to send potions to shelves.
  4. Collect 100 potions → Level 3 complete!

Auto Cashier Unlock – Game-Changer

Place the Auto Cashier at the counter (holds 5,000 coins).
Money Loop Hack: Sales coins → Boxes → Catapults → Sigil/land buyers → Back to shop.
Filter silver ASAP (mixes ruin everything).
Now sales are fully AFK—huge time saver!

Common Early-Game Pitfalls & Fixes

ProblemFix
Fuel running outUse planks, get Fuel Efficiency Lv2
Belt jams3-tile buffers, T-config swaps
Reputation dropStock all researched goods
Space too tightBuild vertical with lab stands & lifts

Final Thoughts: You’re Now Ready for Fertilizer Farms

By the end of Episode 1, you’ve gone from a bare shop to a semi-automated alchemy factory with Healing Potions flowing and the Auto Cashier printing money. Next episode: Advanced Fertilizer, glass production, and mega-farms.

If you enjoyed this guide, drop a comment with your favorite build or any tips you’ve discovered! Join the r/AlchemyFactory subreddit and Steam Discord for blueprint sharing. Hit subscribe for Episode 2.

Alchemy Factory Links:

Stay effective, alchemists—see you next time!

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