The Sinking City 2 Achievement/Trophy Guide

The game has 23 Steam achievements and 25 Xbox achievements (1,000 Gamerscore). Many overlap. Several are secret/story-related and will unlock naturally as you progress. Others require optional investigations, collectibles, and thorough exploration. Difficulty does not appear to affect unlocks.

Estimated time for 100%: Main story is ~8–12 hours. Full completion (all optional cases, crates, broadcasts, talents) is closer to 15–18+ hours depending on thoroughness.

Achievement List (Xbox / General)

AchievementDescriptionGSNotes / How to Unlock
Welcome To Arkham!Secret25Story-related (early progress)
SoulmatesSecret25Story-related
BodysnatchersSecret40Story-related
Bigger Fish To FrySecret40Story-related
Timeless DawnSecret50Story-related / likely ending or major milestone
Out Of Your ShellSecret40Story-related
Fast FriendsSecret40Story-related
We Aim To PleaseSecret40Story-related
A Blast From The PastSecret40Story-related
SterilizerSecret50Story-related
The InheritanceInvestigate the wall safe40Optional investigation – find and open a specific wall safe
The Other GodsInvestigate the church mystery40Redemption Church side content (detailed below)
The Red PressInvestigate the cursed press40Collect Printing Plates A/B/C and solve the press puzzle
The Siren’s CallInvestigate the alluring song40Related to Lorelei / Devil’s Reef Hotel section
The WhisperersInvestigate the machine connected to the brains40Optional investigation involving a brain machine
The VaultInvestigate the locked storage40Optional investigation
The DrownedInvestigate the mysterious locker40Optional investigation
The DamnedInvestigate the sixteen punishments40Optional investigation (likely involves Roman numerals I–XVI)
MycophileListen to every Mushroom Jack broadcast in one playthrough50Collectible – listen to all radio broadcasts from Mushroom Jack
From Oblivion ReadSecret50Story-related or major collectible
Behind Every Crate Man…Unlock every Emergency Relief Crate in one playthrough (excluding DLC)50Find and open all ERC crates using Activator Pens/Handles
What Dreams Are Made OfObtain all Talents50Collect all Sleep/Dream Essences and unlock every talent
For HerUnlock all achievements/trophies90Platinum-style – earn every other achievement

Key Optional Achievements – How to Unlock

The Other Gods
Complete the Redemption Church mystery:

  • Get the Church Key and enter.
  • Obtain the Star Key.
  • Use it on the upper-floor power room (get the Trident) and the crypt (get Printing Plate C + document with entity marks).
  • Solve the backyard obelisk puzzle with the correct symbols (snake, crooked cross, spear, etc.).
  • Charge the Trident with lightning, return it, insert the dagger into the altar, defeat the monster in the secret area, and collect the Dream Essence.

The Red Press

  • Collect all three Printing Plates (A, B, and C – one is in the church crypt).
  • Take them to the printing house (accessed via the cemetery gate after getting the Cemetery Key).
  • Install the plates in the secret room and flip them until all are gold (each plate flips adjacent ones).
  • Print the image to unlock the achievement + a shotgun upgrade.

Behind Every Crate Man…

  • Find ERC (Emergency Relief) Crates throughout the game.
  • You need ERC Activator Pens/Handles (found in various locations, including near safe rooms and story areas) to open them.
  • Open every one in a single playthrough (DLC crates excluded).

Mycophile

  • Listen to every Mushroom Jack radio broadcast. These are scattered around Arkham – keep an ear out and interact with radios when you hear them.

What Dreams Are Made Of

  • Collect all Dream/Sleep Essences (rewards from optional content, ERC crates, and side mysteries).
  • Spend them at talent stations (often in safe rooms) to unlock every talent. Only equipped talents are active.

Tips for 100%

  • Optional investigations never gate the main story but are required for several achievements and better rewards (upgrades, safer routes, inventory expansions).
  • Explore thoroughly — rooms turn blue on the map when fully looted.
  • Safe rooms let you store items and save; use them to manage inventory while hunting crates and collectibles.
  • Many side achievements (church, printing press, safes, lockers) can be done as soon as the relevant area opens.
  • Secret/story achievements should pop automatically if you finish the campaign.
  • Play on a comfortable difficulty — combat and resource management are the main challenges, not the trophies themselves.

As more full guides drop in the coming days (game launched today), exact locations for every broadcast, crate, and remaining secret will become clearer. For now, prioritize the named optional investigations listed above while progressing the story, and you should be well on your way to “For Her.”

Good luck surviving Arkham.

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